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	<title>Comments on: Compiled Bitmaps</title>
	<link>http://ridiculousfish.com/blog/archives/2005/06/22/compiled-bitmaps/</link>
	<description>serious code</description>
	<pubDate>Fri, 21 Nov 2008 13:29:22 +0000</pubDate>
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		<title>by: Dave DeLong</title>
		<link>http://ridiculousfish.com/blog/archives/2005/06/22/compiled-bitmaps/#comment-65</link>
		<pubDate>Wed, 22 Jun 2005 20:17:09 +0000</pubDate>
		<guid>http://ridiculousfish.com/blog/archives/2005/06/22/compiled-bitmaps/#comment-65</guid>
					<description>Once again, a fantastically interesting read.  Thank you for posting.  =D</description>
		<content:encoded><![CDATA[	<p>Once again, a fantastically interesting read.  Thank you for posting.  =D
</p>
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		<title>by: Jonathan Paisley</title>
		<link>http://ridiculousfish.com/blog/archives/2005/06/22/compiled-bitmaps/#comment-66</link>
		<pubDate>Thu, 23 Jun 2005 00:48:14 +0000</pubDate>
		<guid>http://ridiculousfish.com/blog/archives/2005/06/22/compiled-bitmaps/#comment-66</guid>
					<description>I'd heard of compiled bitmaps for blitting partially transparent images (with binary per-pixel alpha -- so no blending). I wonder what the tradeoffs would be in that case. The compiled blitter can omit writing transparent pixels altogether, whereas other blitters (ignoring graphics hardware acceleration) would have to read the entire source bitmap.</description>
		<content:encoded><![CDATA[	<p>I&#8217;d heard of compiled bitmaps for blitting partially transparent images (with binary per-pixel alpha &#8212; so no blending). I wonder what the tradeoffs would be in that case. The compiled blitter can omit writing transparent pixels altogether, whereas other blitters (ignoring graphics hardware acceleration) would have to read the entire source bitmap.
</p>
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		<title>by: corbin</title>
		<link>http://ridiculousfish.com/blog/archives/2005/06/22/compiled-bitmaps/#comment-67</link>
		<pubDate>Thu, 23 Jun 2005 08:34:32 +0000</pubDate>
		<guid>http://ridiculousfish.com/blog/archives/2005/06/22/compiled-bitmaps/#comment-67</guid>
					<description>good job, peter! cool article</description>
		<content:encoded><![CDATA[	<p>good job, peter! cool article
</p>
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		<title>by: John C. Randolph</title>
		<link>http://ridiculousfish.com/blog/archives/2005/06/22/compiled-bitmaps/#comment-68</link>
		<pubDate>Sun, 26 Jun 2005 03:08:32 +0000</pubDate>
		<guid>http://ridiculousfish.com/blog/archives/2005/06/22/compiled-bitmaps/#comment-68</guid>
					<description>Wow, this is a real trip down memory lane.   Are you going to cover color-register animation in your next post?  :D

I've come to realize that some of the techniques I've forgotten over the years really are best forgotten...

-jcr

</description>
		<content:encoded><![CDATA[	<p>Wow, this is a real trip down memory lane.   Are you going to cover color-register animation in your next post?  :D</p>
	<p>I&#8217;ve come to realize that some of the techniques I&#8217;ve forgotten over the years really are best forgotten...</p>
	<p>-jcr
</p>
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		<title>by: Samh</title>
		<link>http://ridiculousfish.com/blog/archives/2005/06/22/compiled-bitmaps/#comment-420</link>
		<pubDate>Tue, 23 Aug 2005 07:17:10 +0000</pubDate>
		<guid>http://ridiculousfish.com/blog/archives/2005/06/22/compiled-bitmaps/#comment-420</guid>
					<description>The fastest way to blit would be to use the PowerPCs FPU to copy 64bit values. Trust me I've been using it for years.</description>
		<content:encoded><![CDATA[	<p>The fastest way to blit would be to use the PowerPCs FPU to copy 64bit values. Trust me I&#8217;ve been using it for years.
</p>
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		<title>by: Samh</title>
		<link>http://ridiculousfish.com/blog/archives/2005/06/22/compiled-bitmaps/#comment-421</link>
		<pubDate>Wed, 24 Aug 2005 05:32:15 +0000</pubDate>
		<guid>http://ridiculousfish.com/blog/archives/2005/06/22/compiled-bitmaps/#comment-421</guid>
					<description>ok Altivec ... if you've got it</description>
		<content:encoded><![CDATA[	<p>ok Altivec ... if you&#8217;ve got it
</p>
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		<title>by: Anonymous</title>
		<link>http://ridiculousfish.com/blog/archives/2005/06/22/compiled-bitmaps/#comment-519</link>
		<pubDate>Fri, 20 Jan 2006 21:02:12 +0000</pubDate>
		<guid>http://ridiculousfish.com/blog/archives/2005/06/22/compiled-bitmaps/#comment-519</guid>
					<description>Hmm... yeah, but on x86 there's also the string instructions, too...</description>
		<content:encoded><![CDATA[	<p>Hmm... yeah, but on x86 there&#8217;s also the string instructions, too...
</p>
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		<title>by: Uli Kusterer</title>
		<link>http://ridiculousfish.com/blog/archives/2005/06/22/compiled-bitmaps/#comment-752</link>
		<pubDate>Thu, 30 Mar 2006 04:32:38 +0000</pubDate>
		<guid>http://ridiculousfish.com/blog/archives/2005/06/22/compiled-bitmaps/#comment-752</guid>
					<description>Hi,

 just curious: Do you have an ICBM yet? I'd really be interested in hearing whether it works better for them.

Cheers,
-- Uli</description>
		<content:encoded><![CDATA[	<p>Hi,</p>
	<p> just curious: Do you have an ICBM yet? I&#8217;d really be interested in hearing whether it works better for them.</p>
	<p>Cheers,<br />
&#8212; Uli
</p>
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		<title>by: Uli Kusterer</title>
		<link>http://ridiculousfish.com/blog/archives/2005/06/22/compiled-bitmaps/#comment-753</link>
		<pubDate>Thu, 30 Mar 2006 04:35:40 +0000</pubDate>
		<guid>http://ridiculousfish.com/blog/archives/2005/06/22/compiled-bitmaps/#comment-753</guid>
					<description>Oh, and to Mr Paisley: I'd guess that you'd get about the same results as RLEing your data would give you... If you know a row is transparent, then you can just skip it. SO I'd doubt it's an optimisation specific to compiled bitmaps.</description>
		<content:encoded><![CDATA[	<p>Oh, and to Mr Paisley: I&#8217;d guess that you&#8217;d get about the same results as RLEing your data would give you... If you know a row is transparent, then you can just skip it. SO I&#8217;d doubt it&#8217;s an optimisation specific to compiled bitmaps.
</p>
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		<title>by: Paul</title>
		<link>http://ridiculousfish.com/blog/archives/2005/06/22/compiled-bitmaps/#comment-810</link>
		<pubDate>Thu, 18 May 2006 07:30:57 +0000</pubDate>
		<guid>http://ridiculousfish.com/blog/archives/2005/06/22/compiled-bitmaps/#comment-810</guid>
					<description>blitting to the screen may be so faster because of a write-combining capability ...

There is a nice S/N here :-) !</description>
		<content:encoded><![CDATA[	<p>blitting to the screen may be so faster because of a write-combining capability ...</p>
	<p>There is a nice S/N here :-) !
</p>
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